Chrono Rules
PAINTBALL CHRONO LIMIT
Field limit for paintball markers is 285 FPS.
DMR Study Guide LMG Study Guide Sniper Study Guide
AIRSOFT REPLICA JOULE LIMITS AND PROCEDURES (Revised 02/18/2026)
We chronograph all your replicas using joules as the measurement of power. This allows us to have the most accurate gauge on how powerfully your replica is shooting.
You must present your eye pro for inspection.
Replicas will be tested at the weight of BB you are using.
All HPA powered replicas MUST have a tournament lock on the tank to prevent tampering. Replicas will be marked with a colored zip tie which will indicate your restrictions on the field for minimum engagement distances (MED).
You will receive a punch on your dog tag to indicate that you went through chrono.
Spot checks will be conducted randomly by staff and if you are found to be shooting higher than you replica is tagged for you will be removed from the field.
MINIMUM ENGAGEMENT DISTANCES
CQB: Replicas under 1 joule - (No Minimum)MID: Replicas from 1 to 1.5 joules - (20 foot Minimum)
FIELD: Replica from 1.5 to 1.8 joules - (50 foot Minimum)
LMG: 1.5 to 1.8 joules (50 foot Minimum) - (30 RPS Max) Testing Required
DMR: 1.8 to 2.5 joules - (75 foot Minimum) (Semi Only) Testing Required
Must carry a side arm shooting 1.5 joules or less.
MUST BE 16 OR OLDER.
SNIPER: 2.5 to 3.0 Joules (100 foot Minimum) (Bolt Action Only) - Testing Required
Must be an actual Sniper set up. Must carry a side arm shooting 1.5 joules or less.
MUST BE 18 YEARS OLD.
*If your DMR or Sniper rifle shoots less than 1.8 joules then it can be used by any age, no testing required.