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NiteHawk Paintball & Airsoft

September 12th 2026 - Command & Conquer VIII / Space Ballz

September 12th 2026 - Command & Conquer VIII / Space Ballz

Regular price $30.00 USD
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  1. SPACEBALLS: THE FINAL ONE (Helldivers vs Mobile Infantry) LORE Following the defeat one year ago of the forces of Allegiance and the restoration of the governments of earth the study of inter-dimension travel following the various incursions of years prior has been banned and life has returned to normal. At the top secret NITEHAWK research facility near Spokane Washington the U.S. Government however has been working on their own illegal and dangerous portal research into inter-dimensional travel. The scientists at the facility are working on a deadline under the dangerous DR. EVALI have pushed their equipment to the very limit. Doing so they have opened two portals across the multiverse, one to SUPER EARTH home of the Helldivers, defenders of democracy and obsessive purveyors of freedom. The other portal opened to the earth of the United Citizen Federation, a ruthless stratocratic Republic hellbent on expansion. With forces from both sides now pouring forces through at the orders of the President of Super Earth and the Sky Marshal respectively, the U.S. Government deploys the H.E.C.U (Hazardous, Environment, Combat, Unit) to kill everyone involved with the project, close the portals and secure any previously unknown technology from the invading armies.

  2. UNIFORMS THERE ARE NO UNIFORM RULES FOR THE HELLDIVER OR MOBILE INFANTRY FACTIONS. HECU: The HECU is the only faction with Uniform rules. All members of the HECU faction must be wearing multicam. A jacket, pants, plate carrier or vest is sufficient. All players will be taped. The Helldivers will be taped Yellow, The Mobile Infantry will be taped Red, and the HECU will be taped Green.

  3. Game #1 The Helldivers faction will begin with possession of the flag at Junkyard base, the Mobile Infantry will begin with possession of the flag at Satellite base (DO NOT ENTER SATELLITE BASE UNTIL GAME 2. THE ENTRANCES WILL BE TAPED OFF DO NOT REMOVE THE TAPE UNTIL ROUND 2!) The HECU will begin in the city with possession of all flags in the city. Both the Mobile Infantry and Helldivers must attempt to capture all the flags in the city before 45 mins runs out. All flags will be in play, but only the ones in the city count for points with each captured flag in the city in your team's possession being worth 15 points. The HECU cannot capture flags nor recapture lost flags. If the HECU loses all flags they are eliminated from play for the remainder of the round. There is also a special briefcase hidden in the city. Whichever team possesses it at the end of the round will receive 45 points. (HECU brings it to Dock flag, Mobile infantry brings it to SAT base, Helldivers bring it to Junkyard.

  4. Game #2 Main event The scientists responsible for opening the portals and their leader Dr. Evali must be captured at all costs, either to hold the portals open for your faction to invade or to close them to prevent more forces from arriving. The HECU will start at Fuel Depot. The Helldivers will start at North Tower, and the Mobile Infantry will start at Black Forest. Across the map there will be Scientists in random locations. (DO NOT ENGAGE THEM) They will not have weapons and will follow you if you reach them. Each side is trying to bring back the scientists to their respective bases. Once they reach the base the each team will receive 30 points per scientist returned to your base. If you are hit while escorting a scientist before you reach your base they will attempt to run off. In addition to the scientists there will be several POIS (Points of Interest) that will require various interactions to access. Each POI will be taped off and have an Envelope containing instructions on how to complete the POI. Your team will receive 50 points for each POI completed. There are also props which can be returned to your base for 10 points each. Each prop will have a Space Ballz sticker on them to mark them for the game. (YOU CANNOT CAPTURE THE OTHER TEAMS HOME SPAWN NOR TAKE PROPS FROM THEIR BASE) All other flags are in play. The HECU flags are any flag set to neutral. This game will last for 1 hour and 30 mins.

  5. Game #3 The HECU is attempting to destroy the portals while the Mobile Infantry and Helldivers attempt to do likewise. Each team will spawn where they did in the round prior. (The HECU will start at Fuel Depot. The Helldivers will start at North Tower, and the Mobile Infantry will start at Black Forest.) Each team will have two charges and will be provided with a Portal gate, the HECU will have the drums at the fuel depot. Your main objective is to destroy the other team's base while defending your own. Any props not found in the prior round can be found and brought to your base for 10 points each. To destroy an enemy's gate, run over to it, use the “charge” and knock the portal over. If you are able to knock over the portal while having the charge it is considered destroyed. Destroying an enemies base will award your team 50 points each. Dr. Evali will also be on the field. He cannot fight back but will attempt to flee. If you reach him you must eliminate him with melee. (Shooting him has no effect) if he is eliminated he will record the team that has done so and award them 40 points. This game will last for 50 mins.

OPEN PLAY

ALL SKILL LEVELS WELCOME

RENTALS AVAILABLE

BASIC M4 PACKAGE: $35
BASIC PDW PACKAGE $35 (RECOMMENDED FOR SMALL CHILDREN)

ADVANCED M4 PACKAGE: $45
ADVANCED PDW PACKAGE $45

GATE OPENS AT 0700
CHRONO OPENS AT 0800
SAFETY BRIEFING AT 0930
GAME START 1000

*IF YOU HAVE NOT BEEN THROUGH CHRONO BY 0930 YOU WILL HAVE TO WIAT UNTIL THE NEXT GAME TO PLAY. NO REFUNDS!

 

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